Improve video synchronization reliability and error handling

Update server/videoSync.ts to include database connectivity checks, batch processing for videos, and error counting to enhance the robustness of the video synchronization service.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: 890577b1-c154-40a4-a177-a0c6d55320c3
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/8cc42625-c1f5-4e43-99bd-77f2c4dedee2/890577b1-c154-40a4-a177-a0c6d55320c3/heEm7CS
This commit is contained in:
sebastjanartic 2025-09-01 17:50:12 +00:00
parent 261472641d
commit 2a395fd12d

View File

@ -76,9 +76,25 @@ class VideoSyncService {
let insertedCount = 0; let insertedCount = 0;
let updatedCount = 0; let updatedCount = 0;
let errorCount = 0;
try { try {
for (const video of this.cache.videos) { // First, test database connectivity
await db.execute(sql`SELECT 1`);
console.log('📡 Database connection verified');
// Process videos in smaller batches to avoid overwhelming the database
const batchSize = 10;
const totalBatches = Math.ceil(this.cache.videos.length / batchSize);
for (let batchIndex = 0; batchIndex < totalBatches; batchIndex++) {
const start = batchIndex * batchSize;
const end = Math.min(start + batchSize, this.cache.videos.length);
const batch = this.cache.videos.slice(start, end);
console.log(`📦 Processing batch ${batchIndex + 1}/${totalBatches} (videos ${start + 1}-${end})`);
for (const video of batch) {
try { try {
// Check if video exists in database using raw SQL // Check if video exists in database using raw SQL
const existingVideo = await db.execute(sql`SELECT id FROM videos WHERE id = ${video.id} LIMIT 1`); const existingVideo = await db.execute(sql`SELECT id FROM videos WHERE id = ${video.id} LIMIT 1`);
@ -120,6 +136,14 @@ class VideoSyncService {
} }
} catch (error) { } catch (error) {
console.error(`❌ Failed to sync video ${video.id}:`, error); console.error(`❌ Failed to sync video ${video.id}:`, error);
errorCount++;
// Continue with other videos
}
}
// Small delay between batches to avoid overwhelming the database
if (batchIndex < totalBatches - 1) {
await new Promise(resolve => setTimeout(resolve, 50));
} }
} }
@ -127,11 +151,13 @@ class VideoSyncService {
console.log(`✅ Database sync completed in ${duration}ms:`); console.log(`✅ Database sync completed in ${duration}ms:`);
console.log(` 📥 Inserted: ${insertedCount} new videos`); console.log(` 📥 Inserted: ${insertedCount} new videos`);
console.log(` 🔄 Updated: ${updatedCount} existing videos`); console.log(` 🔄 Updated: ${updatedCount} existing videos`);
console.log(` ❌ Errors: ${errorCount} videos`);
console.log(` 📊 Database total: ${insertedCount + updatedCount} videos`); console.log(` 📊 Database total: ${insertedCount + updatedCount} videos`);
console.log(` 🎥 Cache total: ${this.cache.videos.length} videos`); console.log(` 🎥 Cache total: ${this.cache.videos.length} videos`);
} catch (error) { } catch (error) {
console.error('❌ Database sync failed:', error); console.error('❌ Database sync failed:', error);
throw error; // Re-throw to be caught by timeout wrapper
} }
} }
@ -139,11 +165,22 @@ class VideoSyncService {
console.log('🔄 Initializing video sync service...'); console.log('🔄 Initializing video sync service...');
try { try {
await this.syncVideos(); await this.syncVideos();
await this.syncVideosToDatabase();
// Add timeout protection for database sync
const syncTimeout = new Promise((_, reject) =>
setTimeout(() => reject(new Error('Database sync timeout after 30 seconds')), 30000)
);
await Promise.race([
this.syncVideosToDatabase(),
syncTimeout
]);
this.startPeriodicSync(); this.startPeriodicSync();
console.log('✅ Video sync service initialized successfully'); console.log('✅ Video sync service initialized successfully');
} catch (error) { } catch (error) {
console.error('❌ Failed to initialize video sync service:', error); console.error('❌ Failed to initialize video sync service:', error);
console.log('⚠️ Continuing without database sync - app will still work with cached data');
// Continue without crashing the server // Continue without crashing the server
} }
} }