Improve video scrolling speed and smooth continuous movement

Increase scrolling speed and adjust boundary conditions for smoother, continuous horizontal video playback in category rows.

Replit-Commit-Author: Agent
Replit-Commit-Session-Id: 2eb1084e-b728-4449-9231-f1665924c8d5
Replit-Commit-Checkpoint-Type: full_checkpoint
Replit-Commit-Screenshot-Url: https://storage.googleapis.com/screenshot-production-us-central1/8cc42625-c1f5-4e43-99bd-77f2c4dedee2/2eb1084e-b728-4449-9231-f1665924c8d5/QCN70f2
This commit is contained in:
sebastjanartic 2025-08-29 16:07:51 +00:00
parent 91b03a95bb
commit bca3589142

View File

@ -165,15 +165,16 @@ function CategoryRow({ category, onVideoClick }: CategoryRowProps) {
scrollIntervalRef.current = setInterval(() => {
setTranslateX(prev => {
// Use current speed mode for toggle function only
const currentSpeed = speedMode === 'fast' ? 1.5 : 0.8;
const currentSpeed = speedMode === 'fast' ? 3.5 : 2.0;
const speed = direction === 'right' ? -currentSpeed : currentSpeed;
const newX = prev + speed;
const totalWidth = category.videos.length * videoWidth;
// Simple boundary check without complex math
if (newX <= -totalWidth) {
// No resets - let it flow continuously with proper wrapping
// Only wrap when we've gone a full cycle past the boundary
if (newX <= -totalWidth * 1.5) {
return newX + totalWidth;
} else if (newX >= 0) {
} else if (newX >= -totalWidth * 0.5) {
return newX - totalWidth;
}
return newX;
@ -193,16 +194,17 @@ function CategoryRow({ category, onVideoClick }: CategoryRowProps) {
// Start continuous smooth scrolling with variable speed
scrollIntervalRef.current = setInterval(() => {
setTranslateX(prev => {
// Fixed speed for consistent movement - no automatic changes
const baseSpeed = 0.8; // Always same speed on hover
// Faster speed for better movement
const baseSpeed = 2.0; // Faster speed on hover
const speed = direction === 'right' ? -baseSpeed : baseSpeed;
const newX = prev + speed;
const totalWidth = category.videos.length * videoWidth;
// Simple boundary check without complex math
if (newX <= -totalWidth) {
// No resets - let it flow continuously with proper wrapping
// Only wrap when we've gone a full cycle past the boundary
if (newX <= -totalWidth * 1.5) {
return newX + totalWidth;
} else if (newX >= 0) {
} else if (newX >= -totalWidth * 0.5) {
return newX - totalWidth;
}
return newX;